
It's hard to complain that Doom has plot when it results in environments like The Holt, where digital plant life blooms against the backdrop of a bloodsoaked forest where, if you chip away at the bark of the trees, it reveals gold beneath. There's even some meta-comedy, courtesy of a UAC intern who has a direct view of your HUD and its revelations. This is no side story, delivering critical blows to major characters from the past half-a-decade of Doom, while artfully consolidating new additions to keep things simple. Unbowed by the naysayers who objected to jumping sequences and lore, it's pushed forward with both. If both the imps and the Slayer are quaking, pun intended, the only truly fearless party involved in The Ancient Gods is id Software. It now triggers the strongest muscle memory, and its patterns are so predictable they're almost comforting in a storm. Ironically, only the Marauder provides the closest thing to a break-despite its first appearance triggering an involuntary, out-loud "oh no". The truth is that The Ancient Gods regularly frightened me with its intensity. There were moments, after several minutes in the mosh pit, where the appearance of a chainsaw-endowed Doom Slayer or two towering Tyrants or three Barons of Hell left me buckling emotionally, not knowing how I'd keep up the act that I was the Slayer, the only thing the demons fear. If there's little respite outside combat, you certainly won't find any in the centrepiece battles, where id holds an occult candle to your arse until your pants start to singe. The membrane between Doom's fight and exploration phases is weakening.Īs a consequence, The Ancient Gods is Doom at its most oppressive and intimidating. And remember those annoying tentacles in Doom Eternal? Their gigantic sister lives here, and she heard what you said. The rising fog hurts, too, pushing you to keep pace in a Prince of Persia-style platforming puzzle. They bulge as you pass, and blister with a roar if you hang about, causing damage. In the festering Blood Swamps, battered by acid rain, pustules rise from the sodden earth. While huge arena fights still provide the punctuation of each level, new threats conspire to push you through the intervening corridors.

The Turret is a sign that the membrane between Doom's fight and exploration phases is weakening.
